Wang Xulong 王旭龙


I'm Wang Xulong, a master student at State Key Lab of CAD&CG, Zhejiang University, advised by Prof. Youyi Zheng. My research interest lies in 3D Reconstruction and Differentiable Rendering.






Feel free to contact me!
       

🎞️ Experience


  • 🎓 Master

    Zhejiang University | Computer Science | 2022.09 - 2025.03 | Full-Time
  • 🖥️ Game Engine Developer

    NetEase ThunderFire | Pipeline Optimization | 2024.04 - 2024.07 | Intern
  • 🎓 Bachelor

    Zhejiang University | Computer Science | 2018.09 - 2022.06 | Full-Time

📄 Publications


  • [ECCV 2024] InfoNorm: Mutual Information Shaping of Normals for Sparse-View Reconstruction.
    Xulong Wang*, Siyan Dong*, Youyi Zheng, Yanchao Yang;
           

    TL;DR: Optimize the surface reconstruction results by aligning the derivative of normal.


  • [ECCV 2024] SG-NeRF: Neural Surface Reconstruction with Scene Graph Optimization
    Yiyang Chen*, Siyan Dong*, Xulong Wang, Lulu Cai, Youyi Zheng, Yanchao Yang;
           

    TL;DR: Cull the unconfident views from reconstruction.


  • [CVPR 2023] VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization.
    Bingfan Zhu*, Yanchao Yang*, Xulong Wang, Youyi Zheng, Leonidas Guibas;
    Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2023, pp. 35-45
         

    TL;DR: Align the view-independent information to vision features.

🚀 Toy Projects


  • [Vulkan C++]
    一个简易的渲染器,使用c++语言完成。
     

    TL;DR: C++ & Vulkan & PBR

My WebP Image
  • [Vulkan Rust]
    一个简易的渲染器,使用Rust语言完成,仅完成了初步的抽象。用于学习Vulkan的渲染组织方式和流程的相关内容以及Rust入门。
     

    TL;DR: Rust & Vulkan

My WebP Image
  • [Stable Fluids]
    简单的流体求解,用了最原始的Stable Fluids方法,迭代求解
     

    TL;DR: CUDA & Stable Fluids

My WebP Image
  • [VR demo]
    学习OpenGL ES 以及 Android Studio,还有一点点Java的应用
     

    TL;DR: OpenGL ES & Android Studio & Java

My WebP Image